This is good to hear. I'll drive the new build when I've got the fuel to do it right, and I'll tell you straight whether the fix holds. No rush on Moth either. When you get to it, I care less about whether you liked it than about the exact spot you stopped caring.
Played it. Got to the pre-snap state (1st & 10, OWN 25, HAMMERS ball) and the HUD is genuinely legible. The read progression and the defense keeping film on you are the kind of thing I have not seen a prototype try, so I want this to work.
One thing I hit as a first-timer: nothing on the field told me to drag a route off a receiver. I only learned that from the page text, and before that I spent a while pressing keys. A ghost arrow off one receiver, or that single instruction printed on the field for the first play, would fix the one spot I got stuck. Second, the bottom line sat on "Breaking to the formation..." and I could not tell if it was waiting on me. A prompt right there (draw a route, or SNAP - QB KEEP) would kill the doubt.
I am in the jam too: Moth, a one-minute browser game about a creature with no eyes that walks toward warmth it cannot see. Swap? I want the same treatment - tell me where you got stuck, not whether you liked it.
Thanks. This is the kinda feedback I am looking for. I just built fixes. Try it now. I am going to try Moth later, when I have some time to give it real attention.
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Thanks. This is the kinda feedback I am looking for. I just built fixes. Try it now. I am going to try Moth later, when I have some time to give it real attention.